var e = require;
var t = module;
var o = exports;
var ii, nn = this && this.__extends || (ii = function (t, e) {
    return (ii = Object.setPrototypeOf || {
        __proto__: []
    }
        instanceof Array &&
        function (t, e) {
            t.__proto__ = e
        } ||
        function (t, e) {
            for (var o in e) Object.prototype.hasOwnProperty.call(e, o) && (t[o] = e[o])
        })(t, e)
},
    function (t, e) {
        function o() {
            this.constructor = t
        }
        ii(t, e),
            t.prototype = null === e ? Object.create(e) : (o.prototype = e.prototype, new o)
    }
),
    rr = this && this.__awaiter ||
        function (t, e, o, i) {
            return new (o || (o = Promise))(function (n, a) {
                function r(t) {
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                        l(i.next(t))
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                        a(e)
                    }
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                function s(t) {
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                            throw(t))
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                        a(e)
                    }
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                function l(t) {
                    var e;
                    t.done ? n(t.value) : (e = t.value, e instanceof o ? e : new o(function (t) {
                        t(e)
                    })).then(r, s)
                }
                l((i = i.apply(t, e || [])).next())
            })
        };
var oo = (this && this.__decorate) ||
    function (e, t, a, n) {
        var i,
            o = arguments.length,
            s = o < 3 ? t : null === n ? (n = Object.getOwnPropertyDescriptor(t, a)) : n;
        if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) s = Reflect.decorate(e, t, a, n);
        else
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                (i = e[r]) && (s = (o < 3 ? i(s) : o > 3 ? i(t, a, s) : i(t, a)) || s);
        return o > 3 && s && Object.defineProperty(t, a, s), s;
    };
Object.defineProperty(o, "__esModule", { value: !0 });
var a = e("NotifyEventType"),
    n = e("GlobalParams"),
    i = e("AssetsManager"),
    r = e("ModuleUI"),
    s = e("EquipInfo"),
    l = cc._decorator,
    _ = l.ccclass,
    c = l.property,
    d = (function (e) {
        function t() {
            var t = (null !== e && e.apply(this, arguments)) || this;
            return (
                (t.time_bar = null),
                (t.hero_view_ui = null),
                (t.equip_view_ui = null),
                (t.continue_btn = null),
                (t.now_equip_id = 0),
                (t.choose_equip_index = 0),
                t
            );
        }
        return (
            nn(t, e),
            (t.prototype.initView = function () {
                e.prototype.initView.call(this),
                    (this.continue_btn.active = !1),
                    (this.equip_view_ui.active = !0),
                    (this.choose_equip_index = -1),
                    this.showHeroInfo(),
                    this.showEquipViewInfo();
            }),
            (t.prototype.OnClick = function (t) {
                e.prototype.OnClick.call(this, t);
                var o = t.node,
                    n = o.name;
                switch (n) {
                    case "continue_btn":
                        this.emitEvent(a.default.SEND_CONTINUE_D_FIGHT_GAME), this.closePopup();
                        break;
                    case "qeuip_0_0":
                    case "qeuip_0_1":
                    case "qeuip_0_2":
                    case "qeuip_1_0":
                    case "qeuip_1_1":
                    case "qeuip_1_2":
                    case "qeuip_2_0":
                    case "qeuip_2_1":
                    case "qeuip_2_2":
                        if (this.continue_btn.active) return;
                        var i = Number(n.substring(6, 7)),
                            r = Number(n.substring(8, 9));
                        this.getEquipInfo(i, r, o);
                }
            }),
            (t.prototype.showHeroInfo = function () {
                for (
                    var e = function (e) {
                        var o = t.hero_view_ui.children[e],
                            a = n.GlobalParams.MatchGamePlayer[e].role_id;
                        t.uiManager.getRoleSkele(a, function (e) {
                            (o.getChildByName("role").getComponent(sp.Skeleton).skeletonData = e),
                                o
                                    .getChildByName("role")
                                    .getComponent(sp.Skeleton)
                                    .setAnimation(0, "battle_idle", !0);
                        });
                        for (var r = o.getChildByName("equip_view"), l = 0; l < 3; l++) {
                            var _ = r.children[l],
                                c = n.GlobalParams.DHeroEquipInfo.hero_equip[e];
                            (_.children[1].active = -1 != c[l]),
                                -1 != c[l] &&
                                ((_.children[1].getComponent(cc.Sprite).spriteFrame = i.default
                                    .getInstance()
                                    .getEquipIconFrame("equip_" + c[l])),
                                    (_.children[1].children[0].getComponent(cc.Label).string =
                                        s.default.eqquip_info[c[l]].eq_name));
                        }
                    },
                    t = this,
                    o = 0;
                    o < 3;
                    o++
                )
                    e(o);
            }),
            (t.prototype.showEquipViewInfo = function () {
                if (
                    (this.choose_equip_index++,
                        this.choose_equip_index < n.GlobalParams.DHeroEquipInfo.get_equip.length)
                ) {
                    this.now_equip_id = n.GlobalParams.DHeroEquipInfo.get_equip[this.choose_equip_index];
                    var e = s.default.eqquip_info[this.now_equip_id];
                    (this.equip_view_ui.children[0].getComponent(cc.Sprite).spriteFrame = i.default
                        .getInstance()
                        .getEquipIconFrame("equip_" + this.now_equip_id)),
                        (this.equip_view_ui.children[1].getComponent(cc.Label).string = e.eq_name);
                    for (var t = "", o = 0; o < e.eq_int.length; o++) (t += 0 != o ? "\n" : ""), (t += e.eq_int[o]);
                    this.equip_view_ui.children[2].getComponent(cc.Label).string = t;
                    var a = "";
                    for (o = 0; o < e.eq_skill_des.length; o++) (a += 0 != o ? "\n" : ""), (a += e.eq_skill_des[o]);
                    (this.equip_view_ui.children[3].getComponent(cc.Label).string = a), this.showCountDown();
                } else (this.equip_view_ui.active = !1), (this.continue_btn.active = !0);
            }),
            (t.prototype.showCountDown = function () {
                var e = this;
                (this.time_bar.width = 950),
                    cc
                        .tween(this.time_bar)
                        .to(5, { width: 0 })
                        .call(function () {
                            for (var t = 0, o = 0, a = null, i = 0; i < 3; i++) {
                                var r = n.GlobalParams.DHeroEquipInfo.hero_equip[i].indexOf(-1);
                                if (-1 != r) {
                                    (t = i),
                                        (o = r),
                                        (a = e.hero_view_ui.children[t].getChildByName("equip_view").children[o]);
                                    break;
                                }
                            }
                            e.getEquipInfo(t, o, a);
                        })
                        .start();
            }),
            (t.prototype.getEquipInfo = function (e, t, o) {
                n.GlobalParams.DHeroEquipInfo.hero_equip[e][t] = this.now_equip_id;
                var a = o.children[1];
                (a.getComponent(cc.Sprite).spriteFrame = i.default
                    .getInstance()
                    .getEquipIconFrame("equip_" + this.now_equip_id)),
                    (a.children[0].getComponent(cc.Label).string = s.default.eqquip_info[this.now_equip_id].eq_name),
                    (a.active = !0),
                    (n.GlobalParams.MatchGamePlayer[e].equip_info[t] = this.now_equip_id),
                    this.time_bar.stopAllActions(),
                    this.showEquipViewInfo();
            }),
            oo([c(cc.Node)], t.prototype, "time_bar", void 0),
            oo([c(cc.Node)], t.prototype, "hero_view_ui", void 0),
            oo([c(cc.Node)], t.prototype, "equip_view_ui", void 0),
            oo([c(cc.Node)], t.prototype, "continue_btn", void 0),
            oo([_], t)
        );
    })(r.default);
o.default = d;
